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There is plenty to build on here for a sequel, and considering how many there were for the other games we’d assume that’s almost a certainty. Instead it all just devolves into a sort of anime-themed version of Battlefield, except with a smaller map and everyone running around just bashing the same buttons repeatedly to build up a special attack. It’s a shame that Battle Of Z goes to such effort to sabotage its own potential but we’ve not once managed to get into a game where anyone made any pretence of playing it properly. The best fun is usually had with the modes that deviate the furthest from being an actual fighting game, including a fun variant on Capture the Flag where you’re all trying to collect dragon balls and steal them from other people.
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And given how bad the camera is at keeping up with the action that’s very chaotic indeed. Instead everything’s online, and as enticing as eight-player battles sound the almost complete lack of tactics means they’re just chaotic free-for-alls. In fact it doesn’t even bother to have a split screen multiplayer mode. You can vary the two basic attacks with a few modifiers but it never approaches the complexity of even Capcom’s more purposefully simplistic fighters. But as fighting games go Battle Of Z is about as technical as Mortal Kombat on autoplay, and with half the buttons broken.īattle Of Z features a grand total of one button for basic combo attacks, which together with the energy blasts for distance attacks makes it immediately obvious that this is designed to be a button masher and little else. There’s obviously mountains of fan service to enjoy here but because Budokai Tenkaichi was actually a pretty good game you didn’t necessarily need to be a fan to enjoy it. Although not that there is anything to find apart from a new vantage point or somewhere to hide, but it’s still a fun novelty and the cel-shaded graphics have never looked more authentic to the source material.
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The game’s sprawling levels are very much larger than usual for a fighting game and allow for full 3D movement and exploration.